The only time this doesn’t apply is near the ends of the songs on Geisha difficulty (especially on Heartbeat), where they toss in some quick back and forth, but if you do well through the song up to that point it shouldn’t be a huge deal if you get tripped up at the ending. Most of the difficulties are pretty reasonable and don’t throw anything crazy at you as long as you keep in mind that the way the note patterns works is typically only doing one side of the controller at a time. The lowest difficulty only uses the Dpad, then everything above that uses both the Dpad and face buttons. There are three songs, each with four difficulties, and you need to get “First Class” or “Buyo God” rank on each of them. This is the harder of the two rhythm games, based around a strange UI for the Dpad and face buttons that can take a bit to get used to, but looks worse than it really is. “Casual Backup” caps your score at 90 so you can’t reach the Preferred Performer rank.īuyo Dance – Awarded “First Class” or higher on all songs and difficulties.īuyo Dance is played at Nichibuza in Rakunai. Note for the songs that give a choice of difficulty you need to select “Passionate Backup”. It’s also recommended that while working on this you back out of the minigame in between each song so that you can raise the Bond rank with the owner. Ichizu may take a couple of tries if you’re not good at rhythm games, but it’s nothing crazy overall. Outside of Ichizu Samurai (Truehearted Samurai) none of the songs are particularly difficult. This version of the game includes 7 songs (2 more than the original release) and you need to hit Preferred Performer on all of them which is for scoring over a 90 rating at the end. It won’t be any sort of surprises if you’ve played prior games in the series, as it’s just Karaoke. Singing is played at Utamaruya in Fushini, so it’s available very early in the game. Singing – Awarded “Preferred Performer” or higher on all songs. There are also no cheat items in this game, so you need to complete all minigame requirements through normal play. Note for all “gambling” games the requirement counts cumulatively at all times, regardless of losses, so you don’t need to worry about leaving the table between wins to save your progress. The Minigames section of the completion list covers the traditional minigame aspects, with the rhythm, gambling, and courtesan minigames.
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